hey, i'm lowell.
I'm a technical artist based in sunny Singapore.
what i do.
I specialize in Niagara VFX, Houdini procedural workflows, character creation, and Python pipeline tools.
I enjoy exploring the intersection of art and technology, combining creative problem-solving with technical solutions to create efficient workflows and compelling real-time experiences.
software expertise.
Engines:
Unreal Engine 5  Unity
DCC:
Autodesk Maya  Blender  ZBrush
Procedural:
Houdini  Marvelous Designer
Programming:
Python C#
Texturing:
Substance 3D Painter  Substance 3D Designer
Misc:
RizomUV  TopoGun
Editing:
DaVinci Resolve  Adobe After Effects  Adobe Premiere Pro
currently working on.
Recently, I’ve been focusing on improving my VFX skills to round out my skillset, while constantly picking up new techniques and workflows along the way.
starting out.
I attained a Bachelor of Fine Arts at DigiPen Singapore, but not before starting my journey with a Diploma in Game Design & Development at Temasek Polytechnic, where I eventually discovered a love for art.
I was especially drawn to the problem-solving and mathematical side of creating 3D art, which naturally led me down the path of technical art.
in my free time.
I enjoy fighting games, coffee, and whatever flavor-of-the-month game has taken over.
I’ve also been trying to get into the gym and watch more movies while resisting the urge to analyze every shot too closely.
while working.
let’s get in touch.
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